Eric Maki
Eric Maki
Senior Character Artist in Games
Oakland, United States

Summary

I am a character artist primarily interested in stylized and hyperreal content. I have been working on video games since 2004 and have worked on large scale console titles such as Saint's Row and Skylanders as well as small mobile and PC games. I have learned a ton from all these experiences and hope that I can pass that knowledge on to others!

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Skills

DrawingDigital SculptingPBR TexturingTexturingDigital Painting3D ModelingCharacter ModelingCharacter DesignHard Surface ModelingRiggingRetopologyLow-poly ModelingHigh-poly ModelingSkinningCollaborationMentoringUV Mappingoutsource Review

Software proficiency

3ds Max
3ds Max
Blender
Blender
Mari
Mari
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Mirai
Mirai

Productions

    • Video Game
      Asgard's Wrath
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      Sanzaru Games
    • Mobile Game
      Crystalborne: Heroes of Fate
    • Year
      2019
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      World War Rising
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Video Game
      Spyro Reignited Trilogy
    • Year
      2018
    • Role
      Senior 3D Artist
    • Company
      Sanzaru Games
    • Mobile Game
      Final Fantasy 15: A New Empire
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Video Game
      Skylanders Imaginators
    • Year
      2016
    • Role
      Senior Character Artist
    • Company
      Toys for Bob
    • Mobile Game
      Mobile Strike
    • Year
      2015
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      Game of War
    • Year
      2013
    • Role
      Senior 3D Artist
    • Company
      MZ
    • Mobile Game
      Call to Arms
    • Year
      2013
    • Role
      Senior Character Artist
    • Company
      Gree Inc.
    • Video Game
      Universal Monsters Online
    • Year
      2012
    • Role
      Senior Character Artist
    • Company
      Bigpoint
    • Video Game
      Drawn to Life
    • Year
      2009
    • Role
      Senior Character Artist
    • Company
      Planet Moon Studios
    • Video Game
      Universe at War
    • Year
      2007
    • Role
      3D Artist
    • Company
      Petroglyph
    • Video Game
      Saint's Row 2
    • Year
      2008
    • Role
      Character Artist
    • Company
      Volition
    • Video Game
      Saint's Row
    • Year
      2006
    • Role
      Character Artist
    • Company
      Volition

Experience

  • Senior 3D Character Artist at Paradox Tectonic
    Berkeley, CA, US
    September 2021 - July 2024

    Collaborated with 5 artists, 6 designers and 5 engineers to deliver avatar assets that fit a robust character customization system. Worked closely with tech and engineering to ensure suite of more than 20 modding tools were clear and functional for an external audience.

    Sculpted 6 high poly avatar heads increasing visual fidelity of base characters.

    Rigged and weighted hundreds of avatar clothing items.

    Reviewed and implemented more than 100 outsource assets.

  • Senior 3D Artist at MZ
    Palo Alto, CA, US
    November 2017 - July 2020

    Improved existing art pipelines introducing new tools and techniques. Mentored 3 new and junior artists to build more robust and capable art team.

    Modeled low poly assets compatible with mobile device limitations.

    Painted textures to enhance and overcome lighting restrictions.

    Mentored 3 junior art team members.

  • Senior Character Artist at Sanzaru Games
    Foster City, CA, US
    May 2017 - November 2018

    Worked closely with art director, concept, character and design teams to figure out visual and game-play requirements for both characters and VR props. Iterated on character assets for better rigging and animation results. Implemented and tested assets to ensure compatibility and ease-of-use in a VR environment.

    Collaborated with concept and design teams to meet visualization goals.

    Retopologized props and characters to meet rigging and in-game needs.

    Textured more than 30 props and creatures.

    Sculpted 6 full figure characters and creatures.

  • Senior Character Artist at Toys for Bob
    Novato, CA, US
    September 2015 - September 2016

    Innovated on existing AAA franchise by improving on existing successful character systems and provided new and fun ways for audience to experience the game. Contributed to a library of 1400 avatar customization part library.

    Sculpted 3 characters for toy production and converted to game ready models.

    Designed and crafted over 100 custom avatar parts to work in-game and as 3D prints.

    Created prototypes of and iterated on toys using industrial 3D print technology.

  • Senior Character Artist at Gree, Inc.
    San Francisco, CA, US
    March 2013 - May 2015

    Adapted workflow to accommodate needs of 3 different mobile games. Collaborated with leads and team members across 3 separate projects to ensure requirements and quality bar remained high standards.

    Created high poly models for banners and pre-rendered game sprites.

    Optimized and remapped UVs for texture atlases and optimizations.

    Hand-painted textures for more than 20 low poly in-game models.

  • Senior Character Artist at Bigpoint Inc.
    San Francisco, CA, US
    January 2011 - December 2012

    Challenged the limitations of browser games with a competitive MOBA starring beloved Universal icons.

    -Advanced the studio's quality bar, reaching the highest possible visual standards while working with a very limited browser-based game engine.

    -Delved into new and exciting art styles developing a unique and welcoming MOBA.

  • Senior Character Artist at Planet Moon Studios
    San Francisco, CA, US
    September 2010 - January 2011

    Embraced innovative game-play and platforms to challenge what is possible in games.

    -Developed compelling and playful characters with extremely limited asset budgets.

    -Strove for character customization worthy of one of the world's largest entertainer's products.

  • Senior Character Artist at Activision Underground
    Foster City, CA, US
    August 2009 - June 2010

    Explored new visual avenues for established and successful franchises.

    -Developed new art styles for characters alongside Art Director and concept artist.

    -Upheld quality standards established by a billion dollar franchise.

  • Senior Character Artist at Planet Moon Studios
    San Francisco, CA, US
    October 2008 - July 2009

    Embraced innovative game-play and platforms to challenge what is possible in games.

    -Developed compelling and playful characters with extremely limited asset budgets.

    -Strove for character customization worthy of one of the world's largest entertainer's products.

  • 3D Artist at Petroglyph Games
    Las Vegas, NV, US
    June 2007 - September 2008

    Championed asymmetrical game play in a 3 faction real-time strategy environment.

    -Challenged personal experience boundaries by developing VFX for a plethora of game needs.

    -Broke out of wheelhouse to create a wide variety of buildings and environment pieces rapidly to facilitate tight production schedule.

  • Character Artist at Volition Inc.
    Champaign, IL, UM
    May 2004 - May 2007

    Charged into the game industry and helped realize a massive sandbox environment for a new console.

    -Brought to life a wide array of eclectic and alluring personalities in the Saint's Row universe.

    -Forged a massive and liberating character creation system for players to embrace and enjoy.